Emerick Gibson

Emerick Gibson

Software engineer   Apps developer

Whether it's puzzle games, fitness apps or websites, I love developing interactive experiences and I'm always looking for the next exciting challenge.

  Toulouse, France

Location Games Limited

Here's some of the work I've done for Location Games Limited, a start up that merged fitness and mobile gaming

Stride

Location Games Limited

Stride is a location based game where the player's goal is to own as much real world territory as possible. They do so by tracking their runs in the app and capturing land they walked over.

Stride allows you to either record in the app itself or to upload activities from other activity trackers like Garmin or Strava.

Run An Empire

Location Games LimitediOS

Run An Empire is a predecessor to Stride: it provided a similar competition to Stride but only in England and it had a more medieval theme.

I joined the team at the tail end of this version of Run An Empire's development.

RAE Freemium

Location Games LimitedAndroidiOS

After Location Games Limited shuttered Run An Empire, they decided to develop a new version of it but this time leaning further into the empire aspect of RAE.

Players compete for castles but also get to build their own little empire on the hexes they captured.

RAE Base builder

Location Games LimitedAndroidiOS

A further and final iteration on the idea of Run An Empire as a city builder. Players compete on a global map for hexes, collect coins by running and spend them to build their empire.

This final version explores the idea of making a typical fremium game but instead of being able to buy the hard currency, you have to run for it.

Education & Training

I completed preparatory school at Pierre de Fermat and acquired my software engineering diploma at the ENSEEIHT

A photo of Lycée Pierre de Fermat
A photo of the ENSEEIHT

Personal projects

Here's some of the games I've created solo. I'm not bound to a specific genre and I like to sink my teeth into any kind of project.

Crate Mates

Self publishedSteamPuzzles

A revisiting of the classic Sokoban puzzle game formula but this time as a 2D platformer.

Art by Pixel Frog

Iron Mandate

Self publishedSteam

A roguelike with an entirely new fighting system.

Players control giant mechanical worms and try to fight their way to the top.

This is still a work in progress.

Postman Tap

Self publishedAndroidiOS

A very cute hyper casual game where you play as a postman delivering mail using a glider.

It launched in July 2020, and was featured in Apple's New Games We Love category. In the first week, it reached the top 10 Paid Adventure Games in the Apple download charts.

Made in collaboration with Tom Wicks

City Maker

Self publishedAndroidSteam

City Maker is a reexploration of Sim city as a more casual experience.

The goal was to simplify the city builder formula as much as possible, resulting in a game where you can only build your city by picking between 3 buildings at any given point in time.

Art by József Balázs-Hegedűs

Libraries & Open source

I created a few open source Unity libraries to fulfill very simple tasks I needed for some of my projects

Unity Pan and Zoom

UnityMobile input

A simple plug-and-play Unity script that developers can use to quickly implement touch control on mobile apps.

Unity behaviour tree

UnityAI

A library that allows developers to define behaviour trees quickly. Behaviour trees are a way of creating AIs in games.

The main objective of the library is to allow developers to make very easy to read behaviour trees using only code, no UI.

Unity 2D mask lighting

UnityGraphics

A package that helps with implementing "mask lighting": Having the game scene appear only through select bits of transparency defined by sprites.

Ludum Dare entries

Ludum Dare is a game making competition where participants must make a game in less than 72 hours. Here's the last few entries I submitted.

Lava Crossing

Ludum Dare 51

Theme: Every 10 seconds

Every 10 seconds the lava rises, all the player has to do is get through the volcano without touching lava.

Easy right?

Lab Panic

Ludum Dare 49

Theme: Unstable

A puzzle game where the player must survive each room unscathed by disarming the unstable vats of chemicals.

Asteroid Breaker

Ludum Dare 48

Theme: Deeper and deeper

A very casual game where players have to reach the core of the asteroid using their little drill.

29th place/2000+

Once More

Ludum Dare 47

Theme: Stuck in a loop

Play an exterminator where you fight along every past version of yourself.

In the Beginning

Ludum Dare 45

Theme: Start with nothing

My first Ludum Dare entry.

Slowly create the world by following enigmatic instructions.

18th place/2000+

Saw anything you like?

Maybe we should get in touch!